Tuesday, April 16, 2024

POBB April 11, 2024


Pick of the Brown Bag
April 11, 2024
by
Ray Tate

Welcome to the Pick of the Brown Bag.  I'm your host/creator/head guru Ray Tate.  Today, I review the entirety of Hawkgirl, which is the newest mini-series from Jadzia Axelrod and Amancay Nahuelpan.


Very Cool Making the Mace Her Logo.

I already critiqued the first two issues of Hawkgirl in a previous post.  This current missive will cover some of that old ground but in a fresh revealing way.  

Don't worry.  I won't be divulging the entirety.  You'll have plenty warning ahead of any massive shocks.  

For those who want the short and dirty version: Hawkgirl is worth your money and time.  So if you haven't purchased the singles or your local comic book store can't provide back issues pick up the trade when it comes out in June.

Created by Gardner Fox and Sheldon Moldoff, Shiera Sanders debuted in the first issue of Flash Comics in 1940.  A year later in All-Star Comics she becomes an equal partner in the crimefighting duo Hawkman and Hawkgirl.  


The original Hawkgirl swung her mace for about ten years before folding her wings.  

Afterward, DC Comics Master Julius Schwartz directed original creator Gardner Fox and Joe Kubert to reboot the Hawks for the Space Age.  

These Hawks arrived on earth from the planet Thanagar.  They  soon left the nesting title of The Brave and the Bold; earned their own name comic book; joined the Justice League of America and, with that team, flew about twenty years strong.  


The Crisis on Infinite Earths changed everything.

Many of DC's Silver Age writers also sold science fiction to pulp magazines.  They were aware of the parallel earth concept.  They established a unique multiverse for DC Comics.  In that system two sets of Hawkman and Hawkgirl glided.  


Crisis essentially eliminated the alien Hawkman and Hawkgirl.  The aftermath of the series compressed the history of both pairs into the original Hawks from the World War II era.

The Powers That Be explained the Hawks' pesky longevity via comic book tomfoolery; continued exposure to the metal that allowed the Hawks to fly also kept them young.  

Highly convenient, that.  

Ten years after the Crisis on Infinite Earths, DC landed another pair of Thanagarians.  Coincidentally these two also named Shayera and Katar.  What are the odds?


After the Hawkworld titles called it quits, the Powers That Be at DC continued to revisit the Hawks, with middling results. In fact, the best thing that ever happened to Hawkgirl occurred outside of comic books.

Bruce Timm and his team decided that to gender balance the roster in the animated series Justice League, they needed a Hawkgirl, not a Hawkman.  They did more to restore the legacy of Hawkgirl than anybody else. 

Number one, she's an alien from Thanagar.  Number two, the wings are real.  No Nth Metal needed to fly.  We can thank animator Dan Riba for that.  Number three, Maria Canals-Barrera, a Hispanic actress, voiced Hawkgirl.  Doing so brilliantly. 

It is this version of Hawkgirl, the animated version, that Jadzia Axelrod merges with the current model of Hawkgirl in DC Comics.

Love the comedy in this scene.

The modern Hawkgirl is Kendra Saunders, debuting twenty-five years or so ago in James Robinson's and David Goyer's newly  minted Justice Society.  Kendra is the latest reincarnate in a long line of reincarnates; some of whom such as the Western hero Cinnamon should never have been sucked into this crazy vortex in the first place.


I appreciate that Amancay Nahuelpan bestows a great deal of muscle to Kendra.  She's no lightweight.  In this scene, Adriano Lucas' color effects do much to humanize Kendra's ethereal other selves.

Reincarnation is the least interesting aspect of Hawkgirl and Hawkman.  It was originally a simple device to explain how and why the then modern 1940s Hawks skillfully used ancient weapons.  Reincarnation however became the end-all and be-all of the heroes.  Though not when they actually needed it.

Axelrod instead demonstrates that Hawkgirl has many winning qualities outside of her reincarnated past.  She argues these elements should be celebrated.  These aspects should be promoted for the character's success.

For example, Hawkgirl's association with multiple heroes from different generations is a major boon.  And this association had nothing to do with reincarnation.   


A smiling Superman! Who would have thunk it?

Axelrod reintroduces Hawkgirl fighting alongside members of a now disbanded Justice League.  

There's also mention of the JSA.  Since there's plenty of overlap amongst the rosters of both teams, nothing more needs to be said.  Axelrod knows when to shut up.

The creatures the heroes fight are brand new.  So, you needn't bother googling living British fireballs in round braziers.  That could net you some NSF pics anyhow.

These creatures don't reappear.  Though I do hope they return at some point in another Hawkgirl miniseries or better yet an ongoing.  

I like how Hawkgirl hits them with her mace.

Though our heroes seem to have a way upper hand, you shouldn't underestimate these things just because they're short and when alone, pretty useless.


Is this the end of Hawkgirl?

Nope.  Jadzia Axelrod is the co-creator of the purple alien princess Galaxy.  Hawkgirl was my introduction, but Galaxy appeared in her own graphic novel, illustrated by co-creator Jess Taylor.  One of those small, manga-sized items, I tend to ignore: ISBN # 978-1-7795-0875-1.


Galaxy is a trans-female hero, but my guess is that unlike Supergirl's Dreamer, she had access to advanced alien technology and probably transitioned a hell of a lot easier.  

Mind you DC's multiverse should have excellent transitional means and what not on little ol' earth.  I'm sure they still also have Republicans on their earth, but the law is very likely a wishful thinking kind of thing than a deterrent.  Justice reigns on DC's earth, not the law.

I've never understood the MAGAs specific hatred of the trans community.  I understand that the majority of MAGA are bigots, but boy, do they hate the trans community.  

What these people are actually hating is a failure of our pitiful technology.  I suppose they're just too stupid to dice that out for themselves.  

The fact is that should we as a species somehow survive, our descendants will be popping pills and changing their sexes for weekend parties.

In any case, Galaxy plays a major role in Hawkgirl.  Her intervention not only saves Kendra.  Axelrod through Galaxy also draws this version of Hawkgirl closer to cartoon perfection.  


An interesting scene bringing in a sensual quality to healing.

The wings are a part of Hawkgirl now; the Nth Metal even more magical than before, which foreshadows things to come.  

Galaxy isn't the only representative in Hawkgirl.  Axelrod diversifies the cast significantly.  For example, she reacquaints readers with Alysia from Batgirl.  Alysia's presence may in fact qualify Hawkgirl for the record books.  Two supporting cast trans characters introduced previously in a single issue, a single story.  Two supporting trans characters signifying the DCU.


Anyway.  If you are keeping count.  Alysia's wife shows up at the end of the series.  Galaxy has a girlfriend.  Axelrod also introduces an old friend of Kendra's that's come out of the closet.  

So, here's a spoiler for you because you may be thinking Abilene is part of some kind of cabal with the villain of the piece.  Or indeed the villain.  Especially when she turns up more than once, and you've never actually heard of Abilene before.  I mean that's how it usually turns out, yeah?

Apologies if I'm revealing an author's red herring, but Abilene is just what she says she is.  


Oh, come on.  It wasn't that much of a spoiler and it won't affect your enjoyment of the series.  Grow up.  Abilene just adds much needed spice.  She's a non-love interest in a story that doesn't need one.  


Axelrod furthermore demonstrates her skill as a writer with the tried and true of the DCU.  


I would say give Nahuelpan and Lucas a Batman book to illustrate, but I'm guessing they'd be saddled with a bad writer.  Better he remain in Hawkgirl's supporting cast as written by Axelrod.

Batman guest stars in Hawkgirl, and Axelrod characterizes him well.  I understood him.  I understood Gotham.  I can't always say that nowadays.

This guest appearance isn't gratuitous.  Timm and company implied that Batman and Hawkgirl knew each other before the Justice League.  They may have even been detective colleagues before the League.  


For that established reason, Batman and Hawkgirl are given repartee and dialogue that imparts the feeling that these two have a history.  The late great Kevin Conroy and Maria Canals-Barrera furthermore delivered the subtle pitch of innuendo perfectly.  

Axelrod being no dummy plays on that aspect. 


What I didn't expect is that adherence to what works turning into a full-fledged plot twist.  A good one as well.  One that takes into account the loopy kind of universe Batman and Hawkgirl inhabit.


Well done.  Axelrod and Nahuelpan respect the hell out of Batman.  He cameos in issue one.  He returns in force for issue three where Axelrod blends the old with the new.


There's something rather fitting about a fox-like figure from folklore using undead urban myths against Batman.  A foe with a more Hawkgirl flavor also soars to make trouble for Kendra. 


The blame for these beasts and revisits can be dropped at the paws of the aforementioned fox-trickster named Vulpecula.  


A smashing name.  Vulpecula is a being from another dimension who wants to go home.  The trouble lies in how she intends to get there.

Though she's technically a visitor, or tourist if you prefer, she's clearly boned up on earth history during her time-travel trips.  For that reason she knows not to underestimate the Dark Knight.

Primarily though, Vulpecula uses her amazing abilities to slide through the timeline of anybody she touches or intimately contacts.  She performs these deeds to seed items that require time to mature.

Vulpecula needs a critical mass of Nth Metal to open a portal to her dimension.  Hawkgirl is her prime target.  She is suffused with Nth Metal.  

Axelrod's manipulation of the Nth Metal as a plot-link provides a strong explanation that among other things answers the question why now does Vulpecula unleash her schemes.

Hawkgirl has been exposed to Nth Metal for most of her adult life.  Galaxy just fixed the conflict between human and Thanagarian intake of Nth Metal.  So, all of these attacks make sense.

The fourth issue of Hawkgirl gives readers the payoff to the promise of Metropolis.  Hawkgirl teams up with Supergirl and Steel, alias Natasha Irons, for a battle against a dragon unleashed by Vulpecula.  

Intriguingly, Axelrod offers this as a new beginning to the Hawkgirl series for people who missed the first three issues.  It's a winning technique.


Synchronously with respect to the innocuous gathering, Vulpecula ensorcels Galaxy in her time-traveling schemata. 


Axelrod takes this opportunity to demonstrate that Vulpecula is not completely without empathy.  For example, she understands the vulgarity of war.  


This conscience explains why she's a trickster-villain and not a villain with delusions of grandeur.  She makes a deal with people.  She gives them something they want at a young age.  She takes them when they're ripe; after they've reaped the benefit of her part of the bargain.

At heart, Vulpecula simply wants to go home.  Her desperation and her belief that the ends justify the means makes her a villain.  

The fact is that Vulpecula had nearly infinite opportunities to simply ask for help to get home.  However, she doesn't really see mere mortals as anything but lower lifeforms.  Even Kryptonians.

Here again.  Axelrod characterizes Supergirl, one of my favorite DC superheroes, particularly well.  

Supergirl is more playful and humorous than her esteemed cousin.  Superman is much more reserved, unless standing next to Batman.

Superman would never puckishly tease Natasha Irons like that.  Supergirl?  Oh, yes.  She would.  She grew up with Kryptonian culture.  She is more Kryptonian in mind than Superman.  Supergirl gets the job done and has fun doing that job.

Supergirl saving the day doesn't factor into Vulpecula's plans.  Thus, she bequeaths Kryptonite fire to the dragon.  

Vulpecula orchestrates a superb sleight of hand.  She dupes Galaxy from the very beginning to fortify Hawkgirl so that she can contend against the dragon, that she transported to Metropolis.  This is all a bid to get close enough to Kendra in order to slide into her past.


Axelrod devotes an entire issue to Kendra Saunders.  Not Hawkgirl but the girl who will become Hawkgirl.  Unsurprisingly, every superhero has a happy childhood.  


Before tragedy strikes, Bruce Wayne is loved by his parents.  Before Krypton explodes, Superman is loved by his parents.  Hawkgirl is no different.

It's really nice to see somebody building up Kendra beyond her reincarnates.  Bonus that Axelrod entwines this trip down memory lane with the main plot.

Vulpecula however runs into some turbulence as she tries to make a deal with Kendra.


This of course isn't the end of it.  Vulpecula has gone far to see her seeds of devilry fruit.  She's not giving up now, just because of unforeseen circumstances.  Of course, now she's combatting more than just a strong child.


Despite the stress being caused by a fanciful reason, I think every woman can probably sympathize with Kendra.  Guess what.   Hawkgirl made it through all of this.  She's a survivor.  Kendra is a survivor.  That's one of the reasons why she's engaging.

This crescendo of the series pits Hawkgirl against Vulpecula in her own dimension.  The key is that by hook or by crook Vulpecula intends to win.  The crook part of that is the problem.  Careful reading predicts her comeuppance and the uniqueness of Kendra ultimately saves the day.


Wednesday, January 10, 2024

POBB January 6, 2024

Pick of the Brown Bag
January 6, 2024
by
Ray Tate

Happy New Year! We made it! I honestly didn't think we would, but here we are! A perusal of the first two issues of Batman Off World begins a new year of Pick of the Brown Bag reviews.


When the Irish mob decides to fight for their territory in Gotham City, they hire some outside muscle to enforce their rule.  


Of course, historically and canonically, Superman predates Batman.  So, Batman is aware of other lifeforms visiting and inhabiting the earth.  Hence his nonplussed reaction at seeing the alien brute.

Batman's defeat forces him to make a decision.  He will travel the universe to find a means to beat up aliens.  

It's really a simple, somewhat absurd premise but one that's original in the eighty plus years of the character.  So, props to new Batman writer Jason Aaron for thinking it up.

Off World begins with Batman knee deep in aliens.  The first leg of Batman's journey lands him in the ship of an alien warlord.


He's an original creation.  So don't fret about identifying him.  The phrase Stormers, short for War Stormers, is a new designation. Essentially alien soldiers, or cannon fodder if you prefer.

However, aliens come in different sizes and packages.  Not every alien can be a War Stormer.


Ouch.  Batman's janitorial position amusingly fits the martial arts trope of the student sweeping up the master's dojo and such.  It also provides him with a rare opportunity that fits right into his plans.

The Punch Bot is exactly what it sounds like.  It's a training robot you punch.  Batman being a genius rebuilds and restores the Punch Bot to its original condition, with one adjustment.


Now, Batman has exactly what he wanted.  A course in beating up aliens by something of an expert.

The commentator offering color is a Tamaranian prisoner named Ione.

Ione is one of Starfire's people.  This means Batman met the Tamaranians before his original sidekick Dick Grayson did way back in the pre-Crisis.  


An encounter that consistently reboots with whatever cosmos DC's heroes happen to be operating in.  So, Off World fits quite nicely in the scheme of things.  Not that it had to.

Anyway it's with the depiction of the Tamaranian you can see the stark difference in style between Doug Mahnke and every other artist.  Mahnke with the even grittier inks of Jamie Mendoza makes everything, including a Tamaranian, weird and dangerous.

Artistically speaking, the late, great George Perez created the Tamaranians.  A peace loving people, the Tamaranians also pursued freer sexual mores and were all gorgeous, bronze warriors with green alien eyes.  

They were a kind of throwback to the fantasy figures of science fiction pulps.  

Most artists illustrating Tamaranians 
after Perez followed his lead.

From Red Hood and the Outlaws #1

Nothing wrong with that.  Mahnke opts for a different kind of beauty that represents tribalism, in an anthropological sense, and some bad experiences.  That's why Ione sports tattoos.  Her deep set eyes, one possibly artifice, gives her an almost hawk-like appearance.  Her hair though clean and fluid bears a pragmatism that's uncommon to the Tamaranians. 
 

Gradually, Ione becomes Batman's confidant.  As time passes, very quickly I may add, Batman begins to gain a reputation.


He's building what he did in Gotham City within the new ecosystem of the warship.  I find this exercise fitting Batman to a tee.  He's not adapting to the new environment.  He's shaping it to his liking.

Off World is essentially a prison drama within a science fiction setting.  For that reason Batman gets beaten up a lot before he becomes a master of alien anatomy.


Still, this is a comic book.  Perhaps not for all-ages but definitely not for somebody expecting Oz.  


Ooops. Wrong, Oz.

Batman isn't in any real danger.  Off World is basically a game of "Gee, I wonder how Batman will survive that."  Some of his survival depends more on Ione and less on his indomitable will.  

Another element that's well played is the fact of need.  The warlord needs hands, or tentacles.  Literally.


The idea of the "storm shield becoming clogged with space debris" makes sense.  The use of prisoners as cleaners makes mercenary sense as well.  Sure.  A Federation starship would harbor oodles of methods for automatic cleansing.  This isn't Federation space.  Hell, it's not even Klingon space.

Because of this need, the warlord provides a certain amount of security on the ship.  He allows the other prisoners to create a pecking order, but death is counterproductive to his wants.  If his charges die after they've cleaned the shields...eh.

As such, the plot intrinsically finds methods of keeping Batman safe.  To such an extent that he finds himself "magically" speaking multiple alien-languages.


Now, the warlord may figure that he can remove that lingo chip from Batman's corpse, should it come to that.  However, the fact he implants lingo chips in all his prisoners indicates a level of dependence.  

The second issue of Off World presents Ione's escape plan in full and shows how far Batman has come in his studies.


The escape plan naturally doesn't go without hitches, and Batman cannot help but feel a certain camaraderie with Punch Bot.

This selflessness places Batman in jeopardy.  Yet, he's Batman.  This is a tale set in his past.  So you cannot once imagine the Dark Knight somehow biting the dust.


After eluding the trap of frozen death, Batman finds himself on a strange, new world.  This again allows Batman to display his newfound knowledge of the cosmos.

The aliens parlay with Batman, and he learns of a grand injustice that must be opposed.


Batman Off World isn't a perfect Batman series.  There's that pesky question about who's guarding Gotham. 


Batman also lucks out a lot, even beyond the aforementioned rationalizations.  Off World nevertheless is very entertaining especially for those pining for simpler days when the Batman mythology wasn't quite so confusing.



It's funny that Batman being dropped into an alien warship is easier to understand than say finding Batman only rich enough to buy townhouses and transversing Gotham City by its sewer system.  I'll also be glad to argue that Batman teaming up with a Tamaranian bounty hunter is a lot easier to chew than his partnering with some low-tier extra dubbed Ghost-Prancer.